home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
A.C.E. 2
/
ACE CD 2.iso
/
FILES
/
DOCS
/
BODYBLD.LHA
/
BodyBlows.doc
next >
Wrap
Text File
|
1994-11-27
|
13KB
|
470 lines
Voted Fastest In the USA For Amiga & Console
::________________:::__::::________________
_| __ |___ ___\ |:| |::/ ______/______/
\_|::| |:\ \:| |:| |:/ /___/ /___:::
/ ::::| |::\ \| |:| |/ ____/ ____/:: /
\RYSTAL 1993 ::::/ /:__:\ \ |:| / /:::/ /:::::: \RYSTAL 1993
::/ /_| |:\ \ |_| / /:::/ /2t:::
:::\_______|::\__\___/__/:::/__/::::
Body Blows From Team 17 Docs+Moves
It's been a long time in the making, but the most exciting beat'em-up
to appear on your Amiga has arrived. Experience super fast, hard
hitting fight action like you have never seen before. Choose one of
four hero characters to combat the increasingly evil computer
controlled opponents in Arcade mode. Take on a friend (or enemy!) in
the highly competitive two player mode or go for broke in the Body
Blows ultimate challenge, where up to eight players select their
favorite character from the ten available and compete for the
champion's belt.
COMPATIBILITY
Body Blows will run fine on any Amiga system imaginable from the
A500, A500Plus to the A600, A1200, A2000 through to the A3000/4000
series. Should you experience any problems then please read the
troubleshooting section.
Body Blows supports external drives and extra memory, you will need
an Amiga with one-megabyte of RAM in order to play. If your machine
has extra memory then this will be used to store data during play.
You will need a joystick to play the game, or two if in two player
mode. The game will run on a CDTV system that supports joystick
control.
There is no facility to install Body Blows on to Hard-Drive, the disks
are non Amiga standard. Trying to carry out such a task may damage
your original disks and therefore we advise against it.
Your Body Blows disks carry on-disk copy protection and as long as
you keep your disks write-protected they will function perfectly. If
your disks become damaged, virus-infected or should suffer some equally
horrible fate then please read the Disk Faults & Returns section.
NOTE:Body Blows works fine on any normal Television set although we
recomment that players sit at least 1.5-2 metres away whilst playing.
LOADING INSTRUCTIONS
Turn your Amiga OFF at the power-supply-unit, wait 10 seconds and turn
it back on again - this makes sure your system is clear of any other
data.
When the usual insert-disk prompt appears, insert Body Blows Disk One.
After a short while, a loading screen should appear and loading will
commence. If this is not the case, consult the Troubleshooting section.
Insert the other Body Blows disks only when prompted by the game. When
loading is complete, the main options menu will appear and music will
play.
MAIN MENU
Use the joystick to move around the menu and the button to change between
various options; when you are satisfied with the set-up you can start
the game.
GAME MODES
There are three distinct modes of play within the game, these are as
follows;
One Player - In this mode, a single player can select their character
from the four "hero" characters (DAN, NIK, LO-RAY & JUNIOR)
and do battle against ever-tougher opponents in an attempt
to finally beat the evil MAX and discover his terrible
secret!
For details on selecting and operating the characters of
your choice, please refer to the seperate character
information pages that follow the main instructions.
Two Player - In this mode, two players can select their fighters and
location and take part in a bone crunching duel. Using
the set-up options you can tailor the game to your
specific requirements
Tournament - This mode allows 4 or 8 human players to take part in a
hugh Body Blows knock-out tournament. As for the Two
player game, the tournament can be tailored to suit your
own personal preferences via the set-up options.
OPTIONS
Within the set-up options for both one-player and two-player games
there are the following facilities;
TIME - The round timer can be OFF in which case the fight is won by the
last player standing, or it can be set to 60 or 90 time units.
ROUNDS - This can be set to 1 or 3. This way you can decide if the bout
is decided quickly or if it is to be decided by the first player
to win two rounds.
MUSIC - In game music can be OFF or ON
CHAR v CHAR - This can be ON or OFF and gives players the ability to
fight with the same character. If two players are using
the same character in the same fight then this will be
shown on the screen with a marker for the player using
the second joystick (gameport one).
ARCADE SKILL - This can be ON or OFF. This effects the difficulty level
of the computer opponents in the one player "Arcade" game
To see the exciting climax to the one-player game, you
must play in Arcade mode.
DeFaUlTs ; On loading, Body Blows defaults to the following set-up;
TIME ON (90), ROUNDS (3), MUSIC (ON), CHAR V CHAR (OFF)
The one-player game defaults to Arcade Skill.
PLAYING THE GAME
After selecting your game, the program will load the various characters
and data from your disks, please insert disks only when the game requests
them.
At the top of the main game screen there is a panel which indicates the
players and their strength, the number of bouts won, time left ( or
energy depleted before total knock-out if TIME has been turned off )
and the number of points for the players. The player controlling the
character from game port one is on the left and the other is on the right.
The fight will be introduced with digitised speech and from then, the
fight is underway! The fight continues until one player defeats the
other over 1 or 3 rounds, depending upon the set-up options.
For full movement lists on the character you have chosen, consult the
pages after these instructions.
JOYSTICK CONTROLS
1 9 17
8 | 2 16 | 10 | 18
\ | / \ | / | /
\|/ \|/ |/
7----|----3 15----|----11 20----|----19
/|\ /|\ WITH FIRE BUTTON
/ | \ / | \ WHILST IN THE AIR
6 | 4 14 | 12
5 13
WITHOUT FIRE WITH FIRE
The figures above represent a joystick and the 8 directions which it can
move. One is for movement of the joystcik only (moves 1-8), one is for
movement of the joystick along with the fire button (moves 9-16) and the
last is for movement of the joystick along with the fire button, while
your player is in the air during a fight (moves 17-20).
For move 21, press and hold the button only and release it when the power
bar next to your character (on the status display) is full. This will
trigger your character's super-move.
Each move is listed as a number, look up the relevent move in the
character lists that follow these pages.
The directions as shown above are for a player facing right, they should
be mirrored for a player facing left.
BODY BLOWS MOVES : MOVEMENT LIST #1
DAN
---
1 JUMP UP OR AVOID
2 JUMP UP AND RIGHT
3 WALK/PUSH RIGHT
4 SKID/DUCK RIGHT
5 CROUCH DOWN
6 LOW BLOCK
7 WALK/PUSH LEFT
8 JUMP UP AND LEFT
9 BODY/MID KICK
10 SPECIAL MOVE:"POWER PUNCH"
11 HIGH PUNCH
12 SKIDING LOW KICK
13 LOW KICK
14 LOW PUNCH
15 STANDING/HIGH BLOCK
16 SPECIAL MOVE:"SUPER ROUNDHOUSE"
17 HIGH KICK
18 FLYING KICK
19 FLYING PUNCH
20 SPECIAL MOVE:"DEFLECTOR BOLT"
21 SPECIAL MOVE:"INNER-ENERGY BOLT"
SPEED..MEDIUM
STRENGTH..GOOD
LORAY
-----
1 JUMP UP OR AVOID
2 JUMP UP AND RIGHT
3 WALK/PUSH RIGHT
4 SKID/DUCK RIGHT
5 CROUCH DOWN
6 LOW BLOCK
7 WALK/PUSH LEFT
8 JUMP UP AND LEFT
9 BODY/MID KICK
10 SPECIAL MOVE:"ARROW HAND"
11 HIGH PUNCH
12 SKIDING LOW KICK
13 LOW KICK
14 LOW ROUNDHOUSE
15 STANDING/HIGH BLOCK
16 SPECIAL MOVE:"SPINNING SUPER KICK"
17 HIGH KICK
18 FLYING KICK
19 FLYING PUNCH
20 -
21 SPECIAL MOVE:"FLAME OF BUDDHA"
SPEED..MEDIUM-FAST
STRENGTH..FAIR
JUNIOR
------
1 JUMP UP OR AVOID
2 JUMP UP AND RIGHT
3 WALK/PUSH RIGHT
4 CROUCH & PUSH RIGHT
5 CROUCH DOWN
6 LOW BLOCK
7 WALK/PUSH LEFT
8 JUMP UP AND LEFT
9 ROUNDHOUSE
10 SPECIAL MOVE:"IRON UPPERCUT"
11 HOOK
12 LOW KICK
13 LOW JAB
14 JAB
15 STANDING/HIGH BLOCK
16 SPECIAL MOVE:"THE BLITZ"
17 HIGH JAB
18 FLYING KICK
19 FLYING HOOK
20 -
21 SPECIAL MOVE:"FIST OF FURY"
SPEED..MEDIUM-FAST
STRENGTH..GOOD
NIK
---
1 JUMP UP OR AVOID
2 JUMP UP AND RIGHT
3 WALK/PUSH RIGHT
4 SKID/DUCK RIGHT
5 CROUCH DOWN
6 LOW BLOCK
7 WALK/PUSH LEFT
8 JUMP UP AND LEFT
9 BODY/MID KICK
10 SPECIAL MOVE:"POWER PUNCH"
11 HIGH PUNCH
12 SKIDING LOW KICK
13 LOW KICK
14 LOW PUNCH
15 STANDING/HIGH BLOCK
16 SPECIAL MOVE:"SUPER ROUNDHOUSE"
17 HIGH KICK
18 FLYING KICK
19 FLYING PUNCH
20 SPECIAL MOVE:"DEFLECTOR BOLT"
21 SPECIAL MOVE:"INNER-ENERGY BOLT"
SPEED..MEDIUM
STRENGTH..GOOD
KOSSAK
------
1 JUMP UP OR AVOID
2 JUMP UP AND RIGHT
3 WALK/PUSH RIGHT
4 DUCK/SLIDE RIGHT
5 CROUCH DOWN
6 LOW BLOCK
7 WALK/PUSH LEFT
8 JUMP UP AND LEFT
9 BODY/MID KICK
10 SPECIAL MOVE:"SLEDGEHAMMER"
11 IRON ELBOW
12 SKIDING KICK RIGHT
13 LOW KICK
14 LOW ELBOW ATTACK
15 STANDING/HIGH BLOCK
16 SPECIAL MOVE:"EARTHCHARGE"
17 HAMMERFIST
18 FLYING KICK
19 FLYING ELBOW ATTACK
20 -
21 SPECIAL MOVE:"DRILLER KILLER"
SPEED..SLOW
STRENGTH..AWESOME
BODY BLOWS MOVES : MOVEMENT LIST #2
MIKE
----
1 JUMP UP OR AVOID
2 JUMP UP AND RIGHT
3 WALK/PUSH RIGHT
4 SKID/DUCK RIGHT
5 CROUCH DOWN
6 LOW BLOCK
7 WALK/PUSH LEFT
8 JUMP UP AND LEFT
9 BODY/MID KICK
10 SPECIAL MOVE:"WHIRLWIND PUNCH"
11 HIGH PUNCH
12 SKIDING LOW KICK
13 LOW KICK
14 LOW PUNCH
15 STANDING/HIGH BLOCK
16 SPECIAL MOVE:"WHIRLWIND KICK"
17 HIGH KICK
18 FLYING KICK
19 FLYING PUNCH
20 -
21 SPECIAL MOVE:"TORNADO"
SPEED..MEDIUM-FAST
STRENGTH..FAIR
MARIA
-----
1 JUMP UP OR AVOID
2 JUMP UP AND RIGHT
3 WALK/PUSH RIGHT
4 DUCK/SLIDE RIGHT
5 CROUCH DOWN
6 LOW BLOCK
7 WALK/PUSH LEFT
8 JUMP UP AND LEFT
9 SPECIAL MOVE:"HIGH SPLIT KICK"
10 FLYING KICK
11 FOREARM SMASH
12 SKIDING LOW KICK
13 SPECIAL MOVE:"LOW SPLIT KICK"
14 LOW SMASH
15 STANDING/HIGH BLOCK
16 SPECIAL MOVE:"JAW BREAKER"
17 SPECIAL MOVE:"FLYING SPLITS KICK"
18 FLYING KICK
19 FLYING SMASH
20 -
21 SPECIAL MOVE:"FLAMENCO FURY"
SPEED..FAST
STRENGTH..POOR
DUG
---
1 JUMP UP OR AVOID
2 JUMP UP AND RIGHT
3 WALK/PUSH RIGHT
4 DUCK/SHORT SLIDE
5 CROUCH DOWN
6 LOW BLOCK
7 WALK/PUSH LEFT
8 JUMP UP AND LEFT
9 LOW KICK
10 SPECIAL MOVE:"BATTERING RAM"
11 HAMMER HANDS
12 SPECIAL MOVE:"SUPER SLAM"
13 LOW ARM SMASH
14 BODY SLAM
15 STANDING/HIGH BLOCK
16 SPECIAL MOVE:"HAMMER HOOK"
17 SPECIAL MOVE:"BODY SLAM"
18 FLYING KICK
19 FLYING SLAM
20 -
21 SPECIAL MOVE:"EARTH TREMOR"
SPEED..MEDIUM-FAST
STRENGTH..GOOD
YIT-U
-----
1 JUMP UP OR AVOID
2 JUMP UP AND RIGHT
3 WALK/PUSH RIGHT
4 SKID/DUCK RIGHT
5 CROUCH DOWN
6 LOW BLOCK
7 WALK/PUSH LEFT
8 JUMP UP AND LEFT
9 BODY/MID KICK
10 SPEED PUNCH
11 HIGH PUNCH
12 SKIDING LOW KICK
13 LOW KICK
14 LOW PUNCH
15 STANDING/HIGH BLOCK
16 SPECIAL MOVE:"SUPER LEAP"
17 HIGH KICK
18 FLYING KICK
19 FLYING PUNCH
20 -
21 SPECIAL MOVE:"SPEED OF LIGHT"
SPEED..AWESOME
STRENGTH..FAIR
NINJA
-----
1 JUMP UP OR AVOID
2 JUMP UP AND RIGHT
3 WALK/PUSH RIGHT
4 SPECIAL MOVE:"SHADOW"
5 CROUCH DOWN
6 LOW BLOCK
7 WALK/PUSH LEFT
8 JUMP UP AND LEFT
9 BODY/MID KICK
10 SWORD ATTACK
11 HIGH PUNCH
12 SLIDING JAB
13 LOW KICK
14 BODY PUNCH
15 STANDING/HIGH BLOCK
16 SPECIAL MOVE:"NINJA DEATH ROLL"
17 SPECIAL MOVE:"NINJA SWORD SPIN"
18 FLYING SWORD ATTACK
19 FLYING PUNCH
20 -
21 SPECIAL MOVE:"SUPER SHADOW"
SPEED..MEDIUM
STRENGTH..GOOD
-------------<-> CREDITS <->---------------,
CONCEPTION: Danny Burke |
PROGRAMMING: Cedric McMillan JR |
GRAPHICS: Danny Burke |
SOUND-FX: Stephen & Gary Nicholas |
TITLE MUSIC: Allister Brimble |
IN-GAME MUSIC: Danny Burke |
ADDITIONAL GFX: Nik Harbor, Alex Garnier |
ADDITIONAL SFX: Allister Brimble |
VOCAL EEFECTS: Christopher Brimble |
DISK FORMAT/PROT: Rob Northen |
PROJECT MANAGER: Martyn Brown |
-------------------------------------------'